- Art for extremely simple basic tilemap
- Water
- Beach
- Ground
- Create base core tilemap
- Fill in space on camera of defined width / height, surround the rest with ocean
- Create noise pattern that base tilemap is based off of
- Calculate a score based on the noise pattern for each grid spot
- Set ground for first Y items, set beach for second Z items, set water for the rest.
- Add inverse weight based on distance to center to see if that fixes the edge clipping. Increase island size.
- Update sand generation to ensure sand is adjacent to add grass so I don't have to do art for grass intersecting with water