Citrus Cat Games

  • Art for extremely simple basic tilemap
    • Water
    • Beach
    • Ground
  • Create base core tilemap
  • Fill in space on camera of defined width / height, surround the rest with ocean
  • Create noise pattern that base tilemap is based off of
  • Calculate a score based on the noise pattern for each grid spot
  • Set ground for first Y items, set beach for second Z items, set water for the rest.
  • Add inverse weight based on distance to center to see if that fixes the edge clipping. Increase island size.
  • Update sand generation to ensure sand is adjacent to add grass so I don't have to do art for grass intersecting with water