Citrus Cat Games

Battle UI
  • Split screen between your island and an opposing island (islands should be small as a result)
  • Health bars + Profile slots at the top of the screen
  • Money exists right below on each side
Simple Battle Mechanics
  • Day System
    • Add button to advance 1 day
    • Each round, the countdowns of all buildings move down 1
    • Buildings trigger when their countdowns hit 0
  • Building Effects
    • Boat attacks for 5 x the number of fish in its range (2), cooldown 4
    • Beach towel adds 5 base damage to any building in range (3)
    • Mine adds 1 money every 3 turns to the player
    • Sawmill lowers the cooldown of adjacent buildings
    • Houses heals 5 every 2 turns

For building effects:

  • When a building is placed and has a range, it gets all buildings in a radius and adds itself to its effect manager
  • When a value is requested, pass through the base value and the type
  • Effect methods will check if it matches and then return something