Battle UI
- Split screen between your island and an opposing island (islands should be small as a result)
- Health bars + Profile slots at the top of the screen
- Money exists right below on each side
Simple Battle Mechanics
- Day System
- Add button to advance 1 day
- Each round, the countdowns of all buildings move down 1
- Buildings trigger when their countdowns hit 0
- Building Effects
- Boat attacks for 5 x the number of fish in its range (2), cooldown 4
- Beach towel adds 5 base damage to any building in range (3)
- Mine adds 1 money every 3 turns to the player
- Sawmill lowers the cooldown of adjacent buildings
- Houses heals 5 every 2 turns
For building effects:
- When a building is placed and has a range, it gets all buildings in a radius and adds itself to its effect manager
- When a value is requested, pass through the base value and the type
- Effect methods will check if it matches and then return something