Citrus Cat Games

Checklist

Basics
  • Create a base view that shows player health, coins, island (centered)
  • Start player with 20 coins
  • Add spot for 3 clickable slots at the top
  • Create 4 rounds where selecting each option progresses the round by 1. After Round 4, move into a battle.
Buildings + Info
  • Create extremely simple base card sprite (will eventually have different levels / rarities)
  • ~~Create simple art for each card sprite~~
    • ~~House~~
    • ~~Sawmill~~
    • ~~Boat~~
    • ~~Beach Towel~~
    • ~~Cannon~~
    • ~~Mine~~
  • Create text descriptions on each card
  • Create a "hand" that can hold building cards & place buildings on the island from your hand (Possible 3 - 5 card limit)
  • Arrange base card UI
Option 1: Shop
  • Randomly select 3 buildings from the building manager
  • Add price of each item to the shop.
  • Create a "buy" mechanism that allows the card to be added to your deck (if there is enough space)
Option 2: Random Building
  • Randomly select a building and show it to the player
  • "Add to hand" option Make sure to prevent add if there isn't enough space
  • "Skip" option
Option 3: Add Coins
  • Randomly add 4 - 8 coins, a screen that just has text to say this happened
Battle
  • Make the battle screen a bit more comprehensible
  • Load an existing battle scene for the island that one is going against
  • End screen based on who wins vs who loses
Misc
  • Create a dev button to save a specific run as a scene
  • Save card hand between battles
  • Allow cancelling card placement
  • Allow switching card placement
  • Prevent card placement thru dialog

Notes

This is mostly about getting a simple gameplay loop in place, so actually getting something that makes sense and is playable.

At game start:

  • Player has their generated island that they work with
  • Player has 20 coins

4 rounds between battles (at least for now) Each round has 3 choices:

  • Get more coins
    • 8 coins or smthn, a little less than a normal building
  • Building Shop
    • 3 choices between building
    • Prices are all 7 coins to start
  • Free random building
    • Randomly choose a building

Once 4 rounds are hit, then there is a battle with an island that I've created for the purposes of this. Will just be a single island to start.