Citrus Cat Games

First task -- battle visualizer

  • Get dev environment set up
  • Create a new routed page & figure out a place to put a link for it
  • Stat points component that displays a given stat points object
  • Status effects component that shows an icon and status effects attached
  • Scrollable round object that shows each round what happens
  • Winner area that shows who won the fight
  • Animation module that slowly shows step by step
  • Clickable rounds that will show the state at that point in time

Second Task -- admin ui improvements

  • Change "Create Character" to "Save Changes"
  • figure out why save removes the character
  • "Right now" button on starting a battle

Right now

Round start -> Who has the higher speed? (Speed + d10) -> [Whoever has the higher speed attacks] (if the speed of bother sides is equeal. choose at random)-> Attacker [ATK + STYLE + d10] vs Defender [DEF + STYLE + D10] ->

If attacker wins, deduct difference in atk and def from defenders health and apply status effects chances, move onto next round

If defender wins, move to counter. Attacker now defends [DEF + STYLE + D10] vs Defenders Counter [SPECIAL + STYLE + D10]